Top 10k strings from 16-48 Magazine - Issue 07 (1984)(16-48 Tape Magazine).tap in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Magazines / Sinclair ZX Spectrum - Magazines - [TAP] (TOSEC-v2007-01-01) /

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   6 RUN THE TAPE
   5 B.C.THORNE APRIL 1983*S\
   4 z$="09020203STOP THE TAPE":
   4 @@@@@@@@@@@@
   4 @@@@@@@@@@
   4 ;"                                ":
   4 16/48 script
   4 ((prog+474
   3 z$="10020203RUN THE TAPE":
   3 STOP THE TAPE
   3 Magnetic Magazines Ltd.*6\$:
   3 LET THE TAPE RUN
   3 ;"             "
   3 0008888000
   3 ,f;"                               ":
   3 "breakcode"
   3  16/48 Magazine Ltd.   *6\$:
   2 z$="10020203STOP THE TAPE":
   2 z$="010009047CLS":
   2 right=prog+
   2 o,o;"        PRESS ANY KEY           "
   2 left=prog+
   2 l,c;t$(f):
   2 g$;"a ";a$:
   2 down=prog+
   2 breakcode 2
   2 bigprint=prog+
   2 a$="SOUTH":
   2 a$="BRANCH":
   2 PRESS ANY KEY
   2 PERFECT SCORE!
   2 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
   2 @@@@@@@@@@@@@@@@@@@@@@@@@@@
   2 @@@@@@@@@@@@@@@@@@@@@@@
   2 @@@@@@@@@@@@@@@@@@@@@@
   2 @@@@@@@@@@@@@@@@@@@@@
   2 @@@@@@@@@@@@@@@@@@
   2 @@@@@@@@@@@@@@@@@
   2 @@@@@@@@@@@@@@
   2 @@@@@@@@@@@@@
   2 @@@@@@@@@@@
   2 ;v;"V/";R;"
   2 ;"PRESS ANY KEY"
   2 ;"PRESS A KEY"
   2 ;"Keep the tape running":
   2 ;"1/";r2;"+1/";r3
   2 ;"           "
   2 ;"                               ":
   2 8510                       
   2 ****************
   2 ((prog+168
   2 "scramble 
   2 "quarkudg"
   2 "quarkcode"
   2 "comp7pic"
   2 "Advent#4"
   2 "8";"PRESS 
   2  to read again.";
   2  to move on."
   2  TO READ AGAIN";
   2  TO MOVE ON."
   2  1983 16/48 Magazine Ltd*S\
   2                                "
   2                                                
   2                                         
   2           
   1 z$="ll130201AND ":
   1 z$="ll020302GREEN MEN":
   1 z$="ll000402DUNGEONS":
   1 z$="19080303WILLY":
   1 z$="18010202THEN READ ON....":
   1 z$="160902037RESULTS":
   1 z$="16050303JET SET":
   1 z$="15030305SORCERER":
   1 z$="15030204Stop the tape":
   1 z$="150103046TunnelCLS":
   1 z$="15000106THE BOOK,OF THE GAME,OF THE BOOK":
   1 z$="14010102A DUDE COMPLETLY LOST??":
   1 z$="130106067STYLE":
   1 z$="120502034COMPETITION":
   1 z$="11120103AND NOW":
   1 z$="11010102KEEP DYING OF THIRST ?":
   1 z$="10010404A BRAIN!":
   1 z$="090202036STOP THE TAPE":
   1 z$="09010305Troglodyte":
   1 z$="09000203LET THE TAPE RUN":
   1 z$="090002035LET THE TAPE RUN":
   1 z$="080902037ISSUE 3":
   1 z$="08050102YOU'VE PLAYED THE GAME":
   1 z$="08010102HAVING OBEDIENCE PROBLEMS ?":
   1 z$="07060201HELP MENU":
   1 z$="07060101YOU'VE READ THE BOOK":
   1 z$="041002035SCREEN":
   1 z$="04000404Way home":
   1 z$="01040303The long":
   1 z$="00140201OF":
   1 z$="001102036CLEAR":
   1 z$="00060202THE ATTIC":
   1 z$="00060202CONCLUSIONS":
   1 z$="00050201CONCLUSION":
   1 z$="00030202CODE NAME MAT":
   1 z$="00020305EDITORIAL":
   1 z$="00010305BREAKLESS":
   1 z$="000102034HOW TO USE THEM":
   1 z$="0000060516 48":
   1 y$="You see ":
   1 y$;"the following;":
   1 y$;"nothing to help you.":
   1 y$;"a wood to the north.":
   1 y$;" the chief cavedweller"'"in a cave entrance":
   1 w2=v2      
   1 w2=c2-(v1-c1):
   1 w2=c2+(c1-w1):
   1 w2=0               
   1 w1=v1        
   1 w1=c1-(v2-c2):
   1 w1=c1+(c2-w2):
   1 w1=0                
   1 uuUUUWU]U_
   1 type   GOTO GO
   1 t$="and is every bit as addictive<as the now classic Manic Miner.< This must be the strongest<contender for the game of the<year...so far.":
   1 t$="Unlike M.M., any screen can be<passed through without the<need to collect any of its<objects. In fact the whole<mansion can be mapped (and<should be) and routes planned<to reach any particular<location. There is one screen<however, that should be<avoided until all others have<been completed.":
   1 t$="The now Fabulously wealthy<Willy has moved from his old<semi in Surbiton to a luxurious<wacky mansion, where he throws<pretty wild parties. It is<after just such a party that we<find our hero in the bath. It<is 7.00 am and he has yet to<find his bed.":
   1 t$="The 3D effect is very strong,<with stars rushing past as you<search out Myons,Star Gates,<planets,and moons. This effect,<though good, is rather<illogical as we never once<leave our own Solar system and<at the last count we only had<one star,the sun.":
   1 t$="Software Projects call J.S.W.<a total arcade adventure. The<adventure part is a debatable<point. However, with 60<locations, each presenting<different problems including-<swinging from ropes and<avoiding arrows and<pirouetting rabbits-J.S.W<offers great value for money":
   1 t$="Our task, presuming he<doesn't wear contact lenses, is<to guide Willy from bath to<bed. Simple! However Maria,<Willy's Housekeeper, blocks the<bedroom door demanding he<cleans up the debris of the<party before reaching his bed.<So starts Willy's adventure...":
   1 t$="Our craft (the Centurion) is<the first of a new class of<super ship combining<battle-cruiser with strategic<command centre. We can also act<as commander of Earth's-less<powerful-conventional fleets.<It is the tactical deployment<of the Centurion and these<fleets that eventualLy decide<the Solar system's fate.":
   1 t$="Once again we are placed at<the controls of the most<powerful spaceship in the<Galaxy with the fate of the<Solar system bearing heavily on<our shoulders. However, this<time a lightning trigger<finger isn't the only<requisite to save mankind!<BEHOLD, a fast furious  zap<arcade game that also needs...":
   1 t$="C.N.M. is a polished 4D Time<Gate/Star Trek hybrid.<Micromega have dubbed this type<of combination {Arcade<Stratagy}. Our task is to<destroy an invading fleet of<aliens (Myons). Fighting it<out planet system by planet<system the war takes us ever<closer towards Earth!":
   1 t$="As soon as the Attic is<entered, a chain reaction<starts and all direct routes<back to the Master bedroom are<blocked by the characters from<the Chapel. This reaction is<irreversable even if you start<again; so it is neccessary<to unplug your Spectrum and<reload the program.":
   1 t$="An excellent game,demanding of<both reflexes and brain which<marks another leap in real time<3D graphic games. RECOMMENDED.":
   1 t$="After rupturing your brain<with the twenty devilish<screens of Manic Miner, Matthew<Smith has launched another<assault on your keyboard and<sanity with the sixty screen<(YES SIXTY SCREEN) sequel,":
   1 t$=" <     JET SET WILLY 48K<     PRICE 5.95<Available from<     SOFTWARE PROJECTS<     BEAR BRAND COMPLEX,<     ALLERTON Rd.,<     WOOLTON,<     LIVERPOOL,<     MERSEYSIDE L25 7SF.":
   1 t$="    CODE NAME MAT 48K<WRITTEN BY DEREK BREWSTER<AVAILABLE FROM<  MICROMEGA<  230-236 LAVENDER HILL<  LONDON SW11 1LE.<  PRICE `6.95.":
   1 t$(n)="1"):
   1 spr       
   1 speed=speed+3
   1 scramble  
   1 s$="medium":
   1 s$="medium"
   1 quarkudg  d
   1 quarks    
   1 quarkcode 
   1 q=q+(h$="h")-(h$="e")
   1 p2=pt*(p+1
   1 p1=pt*(p+1
   1 p$="1122334455667722744":
   1 o,f;"                               ":
   1 never mind
   1 n,o;"                                ":
   1 mem)'"WHAT HAVE I GOT WITH ME ?"
   1 m$="You will find a refreshing<glass of water in the<Sorcerer's study. which is<south of the Great Hall but<first you have to collect the<torch and flint from the<battlements. Draw a map.":
   1 m$="Yes,Melbourne House has<published<~A Guide To Playing The Hobbit~<This slim paper back is divided<into three sections.< <Section one merely expands on<the Hobbit manual,which may be<of benefit to the novice.< <Section two gives encoded hints<and discusses simple<strategies.":
   1 m$="YOU MUST BE JOKING!!!":
   1 m$="The first person to send me<the solution of Gollum's riddle<from the BOOK (by Tolkien.)< on a postcard,<will receive a copy of<the guide by return of post< WOW!":
   1 m$="The Sorcerer was featured in<last month's 16/48 as an<example of the quality of<adventure that the Quill (an<adventure game designer) is<capable of producing. If you<missed last month's edition and<would like to play the<Sorcerer or read the review<of the Quill send `3 for last<month's issue of 16/48.":
   1 m$="Section three is a<workable-but certainly not a<definitive-solution to the<game. This section also<includes most of the pictures<to be found within the Hobbit,<possibly just to annoy ~Beeb~<owners?":
   1 m$="Just ask for help.<D.U.D.E.????? S.E.N.S.E????":
   1 m$="Judging by our mail bag it<seems that Tim Gilberts of<Gilsoft has completely<confounded you with his<excellent Quill adventure the":
   1 m$="It seems that most people had<problems finding something to<drink, before dying of thirst<(turn 35). The solution to<this and some of the other<problems can be picked from<the menu on the next page.":
   1 m$="If you have discovered any<solutions, interesting short<cuts or bugs in any adventure<game then drop us a line at<16/48. We will send you `5 if<we publish your contribution.<Send us your problems and we<will do our best to save you<from death, destruction and<an over-heated Spectrum.":
   1 m$="If the ladder is too short how<about the rope?":
   1 m$="If the iron maiden is closed<and you enter from the<catacombs then you are spiked<to death (as if you didn't<know). If the maid is open then<two moves later the wall<swings.The front of the maiden<is in the torture chamber. To<find this, look at a dark area!":
   1 m$="Best kill Fido as soon as<possible. you will need a<weapon for this and that means<getting your feet wet.":
   1 m$="A GUIDE TO PLAYING THE HOBBIT< <Published by<    Melbourne House< <Price<    `3.95< <ISBN 0-86161-161-6.":
   1 i;"BEAKERS":
   1 g$;"the Transducer":
   1 f,o;"                               ":
   1 f$;"___=___+___"
   1 f$;"R ";r1;"
   1 f$;"1= 1 + 1 ";
   1 f$;" R  ";r2;"
   1 f$'"The ground to the ";a$'"is swampy":
   1 disable break
   1 details of your game so  that you can RUN the game again from that point."
   1 contents  
   1 cli)+("up "
   1 cli)+("down "
   1 clI)+("South "
   1 clI)+("East "
   1 c$="You are in a cave.":
   1 beakers   
   1 advintro#4l
   1 a$="WEST":
   1 a$="TWIG":
   1 a$="TRANSD":
   1 a$="TRANS":
   1 a$="STRAW":
   1 a$="NORTH":
   1 a$="FLINT":
   1 a$="FIRE":
   1 a$="EAST":
   1 a$="DOWN":
   1 a$="CHIEF":
   1 a$="CAVE":
   1 a complete copy of the game,   details of where you are & what has happened to you."
   1 ^mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhHH((
   1 ]MAGNETIC MAGAZINES 83:H\
   1 Y$;"eyes of wolves round you":
   1 UU_UUU}U]ux
   1 SERIES & PARALLEL RESISTORS
   1 Rewind & play tape (
   1 Replay tape to 
   1 Program BARRY THORNE
   1 Press any key to continue.      
   1 PROBLEM SOLVED IN ";m;" MOVES
   1 PPPPPPPPPPPPPPPPPPPPPP
   1 PPPPPPPPPPPPPPPPPPPPP
   1 PPPPPPPPPPPPPP
   1 POKE 23341 attributes."''"I wish it could be more simple."
   1 POKE 23335 column No of bottom
   1 POKE 23334 row No of bottom
   1 POKE 23333 column No of top
   1 NB. if it doesn't
   1 MAT       >
   1 MAGNETIC MAGAZINES :
   1 London W4 4PH.
   1 LET THE TAPE RUN"
   1 Jimpix #4 
   1 JSWrev    -
   1 JSWcode   
   1 In order to break out of the    game to load side 2 of 16/48,   Press CAPSHIFT 6 ,Type LOAD""""   "'"ENTER, and play side 2.
   1 IMPOSSIBLE!"
   1 HhhhhhhhhhhhhhhhhhhhhhHHHHHHHHH
   1 HhhhhhhhhhhhhhhhhhhhHHHHHHHHHHHHHhhhhhhhhhhhhhhhhhhhHHHHHHHHHHHHHhhhhhhhhhhhhhhhhhhhHHHHHHHHHHHHHhhhhhhhhhhhhhhhhhhHHHHHHHHHHHHHHhhhhhhhhhhhhhhhhhh
   1 HHHHHHHHHHHHHhhhhhhhhhhhhhhhhhhh((((((((((((((hhhhhhhhhhhhhhhhhh((((((((((((((hhhh((hhh                                8888888888888888888888888888888888888888888888888888888888888888?8888888888888888888888888888888
   1 H!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!?<<<8888<<<<<<<<<<<<<<8888888888
   1 Graphics JIM DANN
   1 GEOFF PRESTON
   1 G$="You take ":
   1 G$;" some twigs":
   1 FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
   1 F$="You are on a grass plain in a   large marsh. To the north you   can see a some cliffs."
   1 F$="        ":
   1 F$'Y$;"a patch of dry straw":
   1 F ""scramble"""
   1 Enable break
   1 ENTER POT ~
   1 E$="                                ":
   1 E ""CLSWINNERS""
   1 D ""BREAKLESS""
   1 CNMrev    
   1 CLScode   &
   1 CLSWINNERSN
   1 C  REVIEWS
   1 Bigprint:*6\$:
   1 BREAKLESS c
   1 BREAK/SPACE
   1 B ""beakers""
   1 Advent#4  
   1 A$="SOUTH"
   1 A$="NORTH"
   1 A$="GREEN":
   1 A$="FIRE":
   1 A$="BLUE":
   1 A ""16/48D&G7""
   1 ?8888888888888888888888888888888
   1 =same again."
   1 =harder.":
   1 ;v;"volts"
   1 ;v;"LITRES"
   1 ;m;" MOVES"
   1 ;'"Play the tape containing your   previous game":
   1 ;"water between them so";
   1 ;"the quantity stated.";
   1 ;"that you end up with" 
   1 ;"some of the problems";
   1 ;"fill,empty or transfer";
   1 ;"different sized pots.";
   1 ;"carefully and beware-";
   1 ;"_ ___ ___"
   1 ;"You will be given two";
   1 ;"You have just seen the winning  entries in our screen clearing  competition from issue 3."''"The first is by Richard Carsons of Wokingham. He calls it":
   1 ;"You do, of course, have to be   careful that you only use this  routine with programs which are already free of bugs."''"While the break key is disabled the computer will ignore any    statement which would normally  return you to immediate mode.   This includes STOP."'"It is therefore a good idea to  assign a default value to a     string or a variable before     using INPUT.":
   1 ;"Welcome to the start of our 2nd half year. I would like to take this opportunity to thank all ofyou who have been so kind as to write or use Micronet(p6002913) to express your enthusiasm."''"I am only sorry that I cannot   reply to everyone in person."
   1 ;"TunnelCLS is a machine code     routine stored in line 0 as a   REM statement. It needs to be   called from the subroutine at   line 9950. The easy way to use  it is to erase everything exceptlines 0,2,3 and 9950 to 9960.   Then as long as lines 2 and 3   have been executed, GOSUB 9950  will clear the screen."
   1 ;"To use the routine you will needto load the code just below the user defined graphics. The code is 50 Bytes long and will only  work if it starts at 
   1 ;"To save the machine code on its own you can break from this     program now and with a blank    tape in the recorder,"'''"SAVE ""breakcode""
   1 ;"This program has just loaded a  short machine code routine whichredirects the spectrum error    handling procedures."''"The routine is now in use and   you will not be able to break   out of this program until the   computer has counted to 1000."
   1 ;"This month we provide a very    short routine which I hope will be noted by those publishers of educational software who protecttheir BASIC listings by poking  the error pointer with rubbish  thereby producing a 'crash on   error' function."''"Any child with any curiosity    will always try the BREAK key atsome stage. Making the machine  crash so that the tape has to bereloaded is not the answer."
   1 ;"The second routine is easier to explain."'"There are 38 bytes of code      stored at 32000."''"If you want to save the code"'"SAVE ""CLScode""
   1 ;"The second is by Devapreya      Sivapathasundram of Balham. It  may only be 38 bytes of code,butit certainly beats the Spectrum ROM for":
   1 ;"The long way home"
   1 ;"TAPE 07    JUNE 84     SIDE 1"
   1 ;"Start the tape":
   1 ;"So the full procedure is;"''"CLEAR USR ""a""-51"''"LOAD ""breakcode""
   1 ;"Send letters, problems, ideas,  subscriptions or orders for     back issues(`3 each) to "'" 
   1 ;"START THE TAPE"'
   1 ;"SIDE 2 LOADING"
   1 ;"SIDE 1 LOADING"
   1 ;"SCORE= ";s;" out of 10."
   1 ;"Question ";b
   1 ;"Quarks destroyed ";q'"Colours lost ";l-
   1 ;"Quarks destroyed "'"Colours lost ","speed ";s$
   1 ;"Press any key to restart":
   1 ;"Press any key for menu."
   1 ;"Plan your moves very";
   1 ;"Part 4":
   1 ;"PRESS~Q~TO QUIT"
   1 ;"PRESS A KEY TO START"
   1 ;"PRESS A KEY (
   1 ;"Now that the LONG WAY HOME has  reached chapter 4 it is perhaps time to reveal a little secret."''"Encapsulated in amongst many of the pictures (It really is time you upgraded.) you may have     noticed references to well knownSpectrum games."''"Keep a note of these as they areto be the subject of a future   competition." 
   1 ;"Let the tape run to the end of  side one (16K machines will not LOAD the machine code part)."'"If you save the game it will"'"only run after CLEAR 32766":
   1 ;"KEYBOARDS ARE ON THEIR WAY."''"PRESS 
   1 ;"If anyone out there thinks that our routine (""BREAKLESS"") is    what they need then, as usual,  all we ask is that you mention  our name."''"(It's the fame we're after.)"
   1 ;"Hit all 10 quarks and the game  gets faster. Hit less than 5 andit slows down. A perfect score  makes life more difficult by    reducing your colour stocks."'''"  
   1 ;"For the hackers amongst you a   close inspection of the         subroutine at 9950 will reveal  some POKES which enable you to  change the way it works. The    screen is cleared in rectangles."
   1 ;"EXTRA COMMANDS FOR 48K'ers"
   1 ;"ENTER current (
   1 ;"Don't worry about the silence   between loading the program &   machine code"
   1 ;"COMMANDS";
   1 ;"All you have to do is";
   1 ;"ANOTHER GO? [Y/N]"
   1 ;"A test of logic.....";
   1 ;"=";r2+r3;"
   1 ;"""spr"""''"This month's educational programis a demonstration and a test onsolving series and parallel     resistor networks.":
   1 ;"""spr"""
   1 ;"""scramble"""''"It looks just as easy as the    issue 4 competition, but this   one will take you much longer.":
   1 ;"""quarks"""''"A new machine code game on a submicroscopic scale.":
   1 ;"""contents"""''"You are in the middle of it now.":
   1 ;"""beakers"""''"This is a strategic and         educational game from Geoff     Preston. It looks simple until  you try it."''"This program has our BASIC breakdisable routine in operation.   Let us know if you can break outof the program once it is       running.":
   1 ;"""advintro#4"""''"It is important for 48K users   not to miss this introduction tothe adventure. It contains all  the extra bits including the    picture calling routines.":
   1 ;"""CNMrev"" & ""JSWrev"""''"We look at the latest games fromMicromega and Software Projects.":
   1 ;"""CLSWINNERS"""''"Two new ways to clear the screenfrom the winners of our issue 3  competition.":
   1 ;"""BREAKLESS"""''"A machine code routine to make  your BASIC programs BREAK proof."''"See it in action in ""beakers""":
   1 ;"""Advent#4"""''"Chapter 4 of THE LONG WAY HOME. Our serialised adventure does   not get any easier."''"This month...THE TROGLODYTES.":
   1 ;"""16/48EDIT7"""''"More stuff from R.J.S.":
   1 ;"""16/48D&G7"""''"OF DUNGEONS AND GREEN MEN       includes help for SORCERER, lastmonth's adventure.":
   1 ;" USE THE";
   1 ;" LITRES"
   1 ;" 16/48     JUNE 84     TAPE 07 "
   1 ;"         RUN THE TAPE                                        ":
   1 ;"         "
   1 ;"             ":
   1 ;"                                                         ":
   1 ;"                                                             "
   1 88888888888888888888888888888888?8888888888888888888888888888888
   1 8888888888888888888888888888888888888888888888888888888888888888?8888888888888888888888888888888
   1 66666666666666666666666666
   1 32000,38"''"to use it"''"CLEAR 31999(*):LOAD """"
   1 32000(*)"''"and then"''"RANDOMIZE 
   1 32000(*)"''"(* The code is relocatable so   these numbers can be changed.)"
   1 23635+256*
   1 16/48LOAD2
   1 16/48LOAD1
   1 16/48EDIT7
   1 16/48D&G7 
   1 16/48 magazine,
   1 140                     
   1 10 Barley Mow Passage,
   1 0008888808
   1 0008888800
   1 0008888008
   1 ...test."'''"  
   1 ...practice."'''"  
   1 ...just watch."'''"  
   1 ...in at the deep end."
   1 ...easy start.";
   1 ."''"It does not matter whether you  have a 16K or a 48K machine and it will still work if the user  defined graphics have been movedup or down in memory.":
   1 ,f;"UNFRIENDLY MAIDEN?";
   1 ,f;"PROBLEM WITH A DOG?";
   1 ,f;"ESCAPE FROM THE CATACOMBS";
   1 ,f;"DYING FOR A DRINK?";
   1 ,f;"CATACOMBS";
   1 ,(k$="q")+2
   1 );,"Speed ";s$
   1 )*(speed>1
   1 )*(speed<7
   1 (v2-c2)>(v1-c1)
   1 (prog+1217
   1 ((HHHhhhhhhhhhhhhhhhhhhhhhHHH(h
   1 (((((((((HH
   1 ''"While you are moving you can    launch nutrinos at the quarks todestroy them.(Physics professorsplease look the other way.)";#1
   1 ''"This adventure continues in the next edition."
   1 ''"POKE 23332 row No of top
   1 ''"Do you want a print out of theseinstructions ? (y/n)"
   1 ''" 1 ""contents""
   1 '"You have visited a spaceship,"'"the Mary Celeste, and a strange pyramid."
   1 '"This month you do not need an"'"entry code"
   1 '"If you get stuck, EXAMINE"'"everything mentioned by the"'"computer, or, type HELP."
   1 '"Do you want to read these again?"'"(y/n)"
   1 '"Do you want to load a previous  game ?"
   1 #p;("SAVE GAME - This will SAVE &    
   1 #p;'"Use short sentences where"'"possible."'
   1 #p;'"The story so far......."'"You are trying to find your way home via a series of Trans-mat  units that you were forced to"'"scatter at random through time &space."
   1 #p;"WHAT CAN I SEE - This reminds   you of where visible exits are"'("and shows you a picture."
   1 #p''"16/48 Presents the 4th episode  of our text & graphics"'"adventure game.(High speed,     hi-res graphics for 48K'ers      only.)"
   1 #p'"You tell the computer what you  want to do by typing in ENGLISH.(Then pressing enter)"
   1 #p'"You must draw a map wherever yougo so that you can find your wayaround."
   1 #p'"N = GO NORTH"'"S =GO SOUTH ...etc"'"INSTRUCTIONS - gives you these  instructions again."
   1 #p'"In each episode of the game you are looking for one of the"'"transmat units in the hope that it will get you home."''"This month you find yourself"'"in a barren marshy grassland."
   1 #p'"HELP - The computer may give youadvice."'("DUMP - This will SAVE and 
   1 #p'"GO NORTH, SOUTH, EAST...etc."'"EXAMINE THE ..."'"TAKE THE ..."'"GET THE..."'"READ THE.."
   1 #p'"Don't worry if your character iskilled early on in your first   game, it is all part of the     learning process !"
   1 #p'"Certain single words can be usedas commands. These are:"
   1 #p'"Avoid giving more than one"'"instrucion per sentence."
   1 ##Part screen scroll ##
   1 #### clear screen ####
   1 #### bigprint ####
   1 "scramble"
   1 "rewind & play":
   1 "contents"
   1 "advintro#4"
   1 "advent4/48"
   1 "You surface in a new cave"'y$;"the TRANS MAT":
   1 "You really should finish some ofthe previous games !"'"The TRANS MAT explodes killing  you":
   1 "You need something to make a"'"torch from.":
   1 "You need more objects first":
   1 "You must help the chief first":
   1 "You materialize":
   1 "You have with you;":
   1 "You find a pool in the cave."'("The pool is glowing"
   1 "You fall & are impaled on a tree":
   1 "You climb into a the wolfpack's lair."'"You are eaten alive.":
   1 "You cannot go ";a$:
   1 "You can see much better!":
   1 "You are unable to do so.":
   1 "You are outside a cave"'y$;"a family of cavedwellers"'"looking at you suspiciously.":
   1 "You are inside a cave.":
   1 "You are in the middle of a smallwood. ";y$'"Trees,fallen branches & twigs.":
   1 "You are in a cave entrance high above the wood the way down"'"looks dangerous.":
   1 "You are at the base of the cliffAbove you hear growling":
   1 "You are at the base of a cliff"'"Above, ";y$;"a face staring"'"from a cave":
   1 "Wild animals hate fire":
   1 "What are you going to do ?"'"
   1 "Try one of the following words  in your sentences;":
   1 "Try examining things":
   1 "They attack & kill you":
   1 "There are flints at the base of the cliff.":
   1 "There are exits visible;"'("North "
   1 "There are 3 slots where the"'"transducer might fit. They are  coloured red,green & blue":
   1 "The wolves go away"
   1 "The grill is too strong for you to do anything to.":
   1 "The chief seems to want to help you":
   1 "The chief has the TRANS MAT"'"transducer round his neck.":
   1 "The chief does not know how to"'"light fires":
   1 "The cavedwellers warm themselves"
   1 "The cavedwellers look cold":
   1 "Suddenly night falls":
   1 "STRAW","BRANCH","TWIG","FLINT","TRANSDUCER"
   1 "Nothing"':
   1 "Nothing happens.":
   1 "NORTH","SOUTH","EAST","WEST","DOWN","CLIMB","UP","EXAMINE","LOOK","SEE","TAKE","GET","HELP","PUSH","SHOW","LIGHT","GOT","DIVE","SAVE GAME","QUIT"
   1 "Make sure that your map is"'"accurate.":
   1 "Long Way#4"
   1 "It is too dark to see.":
   1 "It does not seem to make sense.":
   1 "If the computer can't understandyou it will suggest a few words to help you."'"It will not tell you every word that it knows as this would"'"spoil the game."
   1 "INSTRUCTION"
   1 "I told you so !"'"You sink & drown":
   1 "I did not understand that !":
   1 "Everything you are carrying"'"falls through a crack and"'"disappears.":
   1 "Do you want to save this programon a blank tape ? (y/n)"
   1 "Day breaks":
   1 "CLSWINNERS"
   1 "BREAKLESS"
   1 "As you dematerialize, you wonderwhat is waiting for you ? where are you going ?":
   1 ";';" We will pay `5 for anything we  publish and `50 if you can      send us an original program     which we can feature.";';" Meanwhile enjoy the rest of the tape....":
   1 "9";"PRESS ANY KEY"
   1 "6",o;"    ADVENTURE HELP FROM Yaz.   "
   1 "6","9","12","24"
   1 "42567",188
   1 "42566",204
   1 "23658",o:
   1 "16/48LOAD2"
   1 "16/48LOAD1"
   1 "16/48EDIT7"
   1 "16/48D&G7"
   1 "15",i;"Press L to load ""beakers"""
   1 "10",i;"Press R to read again.";
   1 "0","0","28","34","34","20","99","0"
   1 "0","0","0","255","0","0","0","0"
   1 "''"You have control of a highly    energised nucleus which is      trapped in a conveniently screensized force field."'"10 quarks are confined (Physics professors please note.) in the same place."'"A collision between a quark and your nucleus will cause you to  lose colour, if not charm. The  sixth collision turns you into  anti-matter: the ultimate in    failure."
   1 "''"The next time you press a key   you will see a beautiful, but   scrambled picture. Use 
   1 "''"From now on only ";l;" lives." :
   1 "'"QUIT - This restarts the game."
   1 ""a""-50,50":
   1 ""a""-50)"''"Enable it again with"''"RANDOMIZE 
   1 ""a""-50"''"Disable the BREAK key with"''"RANDOMIZE USR (
   1 ""a""-33)":
   1 """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb88888888888888888888888888888888?8888888888888888888888888888888
   1  to save it twice on tape."''"(You can BREAK and RUN if you    want to start again.)"''"The first 5 correct tapes drawn on 4th July will win `20."''"Good luck."
   1  to retrieve the original     masterpiece. Then use 
   1  to replay";
   1  to load editorial."
   1  for hard copy)"
   1  USEFUL PHRASES 
   1  TO READ AGAIN"''"PRESS 
   1  TO QUIT AND MOVE ON."
   1  RIGHT"'''"    
   1  INSTRUCTIONS 
   1  GEOFF PRESTON 1984
   1  DOWN"''"  
   1  COMMANDS "
   1  6 ""Advent#4""
   1  5 ""advintro#4""
   1  4 ""spr""
   1  3 ""16/48EDIT7""
   1  2 ""quarks""
   1                                           
   1                        
   1                  
   1